Building Accessibility into Social Virtual Reality Experiences
Thomas Logan completed the Edstutia Instructor Certification in Extended Reality (ICXR). He spent several months learning how to make immersive and engaging presentations in...
Thomas Logan completed the Edstutia Instructor Certification in Extended Reality (ICXR). He spent several months learning how to make immersive and engaging presentations in...
Christian Cousquer has worked in digital accessibility for 17 years. He’s an accessibility and immersive technology consultant in his company called Ilargia. He’s an information...
There’s no such thing as 100% accessibility. There will always be at least one person who prefers something different from the majority. If there’s one thing video games are known...
Incorporating diverse locomotion styles in virtual reality (VR) is crucial for creating an inclusive and accessible experience. By offering options such as teleportation, arm...
Closed captions provide another way for people to get audio information in various media formats, such as movies and TV shows. Captions are essential to ensure that dialogue, sound...
Meta has nine accessibility Virtual Reality Checks (VRC) for creating accessible virtual reality (VR) experiences for people with disabilities. This looks at Accessibility...
VRTogether designed a virtual reality social game that is designed to alleviate loneliness and improve a person’s well-being. Equal Entry worked with Azalee Group to see if using...
In virtual reality (VR), users can look around and interact with 3D objects inside a virtual world by wearing a headset and holding two hand controllers. Often, you have to...
The Web Content Accessibility Guidelines require all non-text content to have a text alternative provided. Though this requirement has existed for over 20 years, there is no...
Technology solutions often overlook children and seniors. So, Equal Entry worked with VRTogether and Azalee Group to design a user study to understand how children and seniors can...
This is the Japanese translation of the English blog post, “Virtual Reality User Study with Children and Seniors in a VR Experience.”...
The augmented reality technology wave provides us with a chance to build accessible hardware and software solutions from the ground up, rather than as an afterthought. Xander and...
Katsutoshi Tsuji joined our virtual reality (VR) accessibility research and provided a lot of insightful feedback. You can read what he shared in Virtual Reality Accessibility: 11...
The current platforms and systems used in virtual reality (VR) technologies cannot be used by people who are blind. Equal Entry believes that VR should be accessible to all people...
The reason Deb Mayers calls this (re)creation of the past is that we can’t ever be sure exactly what the past was like. The (re)construction with the parentheses around the “re”...
Virtual reality is a visual medium. Because of this, you may be surprised to learn that there are many low vision and blind people who enjoy virtual reality. One of those people is...
Accessible virtual worlds existed before virtual reality (VR) headsets. Virtual Ability has been designing accessible virtual world spaces for over 15 years. The team at Virtual...
Designing For Bodies: Accessibility in Virtual Reality is about the challenges developers and designers face in building accessible XR experiences when the nature of XR is an...
Encounters with barriers to built environments, education, employment, entertainment, and healthcare in virtual reality (VR) can shape our understanding of issues faced by diverse...
Imagine trying to navigate a virtual space without being able to see the objects in it. If a host tells everyone to move to the outside space and you can’t see where is outside and...
Thanks to the crisis, virtual reality growth is multiplying. Global spending on extended reality including virtual reality and augmented reality headsets, software, and services...
Accessibility advocate and legally blind gamer offers a deep dive into how people with low vision interact with Virtual Reality (VR), noting that while the technology can be...
Accessibility Virtual Reality (A11yVR) Meetup has held many of its meetups in Mozilla Hubs. We’ve had one in AltspaceVR. And now we’ve tried our third virtual reality environment...
Imagine you’re wearing a virtual reality headset and sitting in a chair or wheelchair. You start playing Job Simulator. In one scene, you need to reach low to open the mini-freezer...
In this talk, Ashley Coffey shares PEAT research on making immersive hybrid workplaces more inclusive and accessible. She reflects on themes explored in an “Inclusive XR in the...
How anyone can advocate for virtual reality use in healthcare? How can they go about doing it in simple ways? In this presentation, Heather Bucalos covered how the advocate of VR...
What is “Comfort Rating” and why is it important? Think about when you start watching a movie or a TV show. It’s common to see content rating at the start of the show. In the past,...
Beat Saber, Job Simulator, AudioShield, BoxVR, and many more games are engaging and very immersive. But they haven’t been accessible for everyone… until now. Players with...
Zoom has thrived since March 2020. Obviously, COVID-19 prompted an interesting fundamental change in how to socialize and network with people remotely. But what about the 3D...
The XR Association promotes the dynamic global growth of the XR industry, which includes virtual reality, augmented reality, mixed-reality, and future immersive technology. XRA is...
I’m nearsighted. When I was a child, my friends would often hold up two fingers making a V sign and ask, “How many fingers do you see?” “I can see the number of fingers, but I...
Inclusive Design 24 (ID24) is a free 24-hour online event for the global community for sharing knowledge and ideas in inclusive design. For the first time in ID24 history, a...
Today’s commercial VR systems provide interaction methods allowing people with disabilities to experience gaming and virtual environments as never before. Aaron Gluck discussed...
Typically, I never shy away from new software and technology. However, the thought of diving into virtual reality (VR) feels daunting. Still, that doesn’t damper my excitement in...
The talk highlighted learnings about how to do research with people with facial palsy and the challenges of adapting the headset and creating experiences for them. Marg Laing and...
Captions in cross-reality (XR) provide an opportunity for participants with language barriers or hearing and speaking differences to communicate across. This talk covered the...
Hubs works towards the Mozilla mission of keeping the internet open and accessible to all by providing an ecosystem for communities, organizers, educators, artists, and developers...
Equal Entry founder Thomas Logan had the good fortune to present at one of the first virtual reality education-related conferences. After he presented at Educators in VR, he...
Virtual reality (VR) offers new and compelling ways for users to interact with digital content. These include immersive experiences that are beneficial in various domains, such as...
We host a monthly Accessibility Virtual Reality meetup in Mozilla Hubs. The goal of the meetup is to continuously learn and document best practices for virtual reality...
Roland Dubois and I are continuing our explorations of WebXR Accessibility. We’ve made an interface that is keyboard accessible, screen readable, and voice controllable (see “Does...
The Oculus Developer Blog has published a post in November called Introducing the Accessibility VRCs. These nine Virtual Reality Checks (VRC) are a set of technical recommendations...
Roland Dubois and I are continuing our explorations of WebXR Accessibility. We’ve made our interface keyboard, screen readable, and voice controllable in “Does WAI-ARIA even work...
On November 20, 2020, Accessibility VR hosted a Meetup entitled “Haptics for XR – How designing great haptics can support use case accessibility”. Presenter Eric Vezzoli, Haptics...
Roland Dubois and I recently started weekly meetings where we are working collaboratively to investigate and advance the state of accessibility in Web XR experiences. How many of...
On October 23, 2020, Accessibility VR hosted a Meetup entitled “Designing Augmented Reality Systems to Empower People with Low Vision” Presenter Yuhang Zhao, Assistant Professor...
On July 16, 2020, Accessibility VR hosted a Meetup entitled “From Hack to Product Feature – How to Leverage R&D at Work Through Hackathons.” Presenter Roland Dubois, Lead Product...
August 27, 2020, Accessibility VR hosted a Meetup entitled “The Way for the VR World : FOR EVERYONE!” Presenter Nicolas Perret, 3dRudder Senior Principal Software Engineer,...
On June 18, 2020, Accessibility VR hosted a Meetup entitled Ideas for A11y Programs in XR Tech Companies. Presenter Bill Curtis-Davidson, former Sr. Manager of Accessibility at...
On May 21, 2020, Accessibility VR hosted a Meetup entitled VR Interactions – A Comparison Between Gaze, Controller and Hand. Presenter Sam Qorbani, a digital media designer...
On June 4, 2020, Accessibility VR hosted a Meetup entitled “Designing a Participatory Design Workshop.” Presenter Indira Knight, design researcher and developer at the Helen Hamlyn...
On Tuesday, March 14th, I hosted a webinar with Chancey Fleet titled, “Live Audio Descriptions for 360-Degree Video: Best Practices.” The webinar gave Chancey and I an opportunity...
On April 16, 2020, Accessibility VR hosted a Meetup entitled “Universal Immersive Design.” Presenter Doug North Cook, founding faculty for the Immersive Media programs at Chatham...
With many employers switching to remote work and schools moving online, it’s no surprise there’s an explosion of video and conference calls. With that in mind, I’m thankful for two...
On March 3, 2020, Accessibility New York City hosted a meetup entitled “Designing Together: Co-Designing a VR Therapy.” Presenter Indira Knight, Design Researcher from the Helen...
I reviewed the Mozilla Hubs interface with our CEO, Thomas Logan using my JAWS screen reading application. I have added additional details on how to join the Accessibility VR...
I am Rhea Althea Guntalilib, a totally blind digital accessibility ninja. I conduct accessibility and usability tests for different web and mobile products and services. With my...
Equal Entry Accessibility Consultant James Herndon is presenting Live Audio Descriptions for 360-Degree Video: Best Practices at CSUN 2020. As a preview to his presentation, he...
On November 12, 2019, Accessibility New York City hosted a meetup entitled “The Latest XR Accessibility Findings” at the Cooper Hewitt Smithsonian Design Museum. Presenter Thomas...